Tutorials and Guides

Here are tutorials and guides related to educational game design. Using Merge Cubes - Interactive Holograms for the ClassroomRecommended Games for Learning Things (By Subject or Theme) Creating 2D Educational Games in Construct
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Using MERGE Cubes for Education: Interactive Augmented Reality Holograms

guide, tutorial
Merge Cubes are a simple yet powerful way to make augmented reality accessible -- and handheld -- for the classroom. They are foam cubes that you can get from Amazon for about $15. Each side of the cube has a unique QR-code like pattern, allowing it to interact with various educational activities, games and other sorts of holograms. In this way, it's a STEM toy that allows kids to have hands-on experiences on on math, science, anatomy, engineering and other subjects. A foam cube becomes an interactive hologram-based learning tool. Experiences to Try Merge has its own collection of activity plans for the classroom. Some of our favorites include: Galactic Explorer (FREE). Hold the Solar System in your hands and explore various planets.3D Museum Viewer (FREE). Hold ancient artifacts and…
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Mechanics, Dynamics and Aesthetics (MDA) Framework by Hunicke, LeBlanc and Zubek

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Hunicke, LeBlanc and Zubek published a useful framework for analyzing games. Mechanics are the components and rules of the game. It includes the verbs or "actions" that players are allowed to do in the game. It also includes algorithms and data structures set up within the game.Dynamics are what happens once the mechanics are put in place and players are playing the game. In other words, it is the run-time behavior of the game mechanics and rules that are set up.Aesthetics are the emotional responses targeted in the player(s). Hunicke, Robin & Leblanc, Marc & Zubek, Robert. (2004). MDA: A Formal Approach to Game Design and Game Research. AAAI Workshop - Technical Report.
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Research on Games

Here is a collection of research articles on games. Ten most important research studies on games.A list of dark patterns in game design.Gamification Research Network, news and resources on using games for non-game contexts. Game Conferences Click here to view details on game conferences and events. Game Journals Ada: A Journal of Gender, New Media, and Technology - an online, open access, open source, peer-reviewed journal run on a nonprofit basis by feminist media scholars. No fees associated with publishing. Uses a Creative Commons License. Computers in Entertainment - ACM Computers in Entertainment (Ended publication) - unfortunately, CiE no longer publishes new issues. Here are 15 years worth of articles that covered aspects of entertainment technology and applications. Digital Culture and Education - an international inter-disciplinary peer-reviewed journal. Open-access and…
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Ten most important research studies on games

research
Dr. Constance Steinkuhler delivered a recent keynote at the Games For Change Festival in which she highlighted ten of the most important research studies to know regarding the value of video games for education. When compared to traditional learning, a 2013 study found that games provide a 23% gain over traditional methods. The study found that games can actually can increase learning outcomes by two grade levels.When kids play together, it's a better experience. A study on motivation determined that when co-play occurs, outcomes are improved by 2 standard deviations. The content should be married to game mechanics. Rather than "bolting learning onto game mechanics," a 2011 study by Ainsworth and Habgood found that when educational content is intrinsically aligned to the game elements, better learning occurs. Games are more powerful when they are…
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Ten most important research studies on games

Dr. Constance Steinkuhler delivered a recent keynote at the Games For Change Festival in which she highlighted ten of the most important research studies to know regarding the value of video games for education. When compared to traditional learning, a 2013 study found that games provide a 23% gain over traditional methods. The study found that games can actually can increase learning outcomes by two grade levels.When kids play together, it's a better experience. A study on motivation determined that when co-play occurs, outcomes are improved by 2 standard deviations. The content should be married to game mechanics. Rather than "bolting learning onto game mechanics," a 2011 study by Ainsworth and Habgood found that when educational content is intrinsically aligned to the game elements, better learning occurs. Games are more powerful when they are…
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Useful Game Design Resources

Here are several useful resources on game design. Videos The Game Developer’s Conference (GDC) is the world’s biggest game conference for video game industry professionals. Lucky for us, they also provide a large archive of video clips and other valuable resources, from practical guides to keynote speeches from laeders in the field. Click here to visit the Free vault. Pixel Prospector is a website with essential resources for game developers. It includes art, graphics, music/sound assets and tips for business and marketing aspects. Extra Credits is a popular YouTube channel with interesting commentary on video games. A Series of Interesting Choices - Game design thoughts by Paul Sottosanti Books There are many excellent books on game design. Some recommendations include: A Theory of Fun by Raph KosterGame Design Workshop by…
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Welcome

Welcome to Educational Game Design, the home of resources on games and game-like experiences designed for learning and social impact. This is a work in progress project. [smartslider3 slider="1"] Explore our sections below: Research Design Resources Lessons and Articles Tutorials Join Our Community! Why Games?  Educators, parents and social changemakers see potential in games because they are extremely powerful motivational tools -- designed experiences that provide opportunities for learning and viewing models and and systems from new perspectives. Homer et al. (2014) describe four important things that games can do: Preparation of future learning. Games can provide students with shared experiences that can be used for later learning activities, for example, class discussions.Teach new knowledge and skills. Games can introduce new knowledge and skills for the learner to acquire as…
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