Research on Games

Here is a collection of research articles on games.

Game Conferences

Click here to view details on game conferences and events.

Game Journals

  • Computers in Entertainment – ACM Computers in Entertainment (Ended publication) – unfortunately, CiE no longer publishes new issues. Here are 15 years worth of articles that covered aspects of entertainment technology and applications.
  • Digital Culture and Education – an international inter-disciplinary peer-reviewed journal. Open-access and published via the web. Focuses on the impact of digital culture on areas such as identity, education, art, society, culture. Accepts “empirical and conceptual approaches to theorizing globalization, development, sustainability, wellbeing, subjectivities, networks, new media, gaming, multimodality, literacies and related issues and their implications for how we educate and why.”
  • Entertainment Computing – a journal focused on innovative “research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners.” Accepts a wide range of papers: theoretical, technical, empirical, survey articles and case studies.
  • Games and Culture – A SAGE journal that is peer-reviewed and published quarterly. Promotes “innovative theoretical and empirical research about games and culture within interactive media.”
  • IEEE Transactions on Computational Intelligence and AI in Games – Publishes peer-reviewed articles in computational intelligence and related areas in artificial intelligence applied to games. The scope includes “video games, mathematical games, human-computer interactions in games, and games involving physical objects.”
  • International Journal of Game-Based Learning  – A peer reviewed journal with the goal to “promote knowledge pertinent to the design of Game-Based Learning environments, and to provide relevant theoretical frameworks and the latest empirical research findings in the field of Game-Based Learning. The main goals of IJGBL are to identify, explain, and improve the interaction between learning outcomes and motivation in video games, and to promote best practices for the integration of video games in instructional settings. The journal is multidisciplinary and addresses cognitive, psychological and emotional aspects of Game-Based Learning. It discusses innovative and cost-effective Game-Based Learning solutions. It also provides students, researchers, instructors, and policymakers with valuable information in Game-Based Learning, and increases their understanding of the process of designing, developing and deploying successful educational games. IJGBL also identifies future directions in this new educational medium.”
  • International Journal of Gaming and Computer-Mediated Simulation – a peer-reviewed, international journal devoted to the “theoretical and empirical understanding of electronic games and computer-mediated simulations. This interdisciplinary journal publishes research from fields and disciplines that share the goal of improving the foundational knowledge base of games and simulations.
  • Media-N – Journal of the New Media Caucus. A peer reviewed and invitational journal. It is open to submissions in the form of theoretical papers, reviews, and commented new media artworks.
  • Well Played Journal – ETC Press – A forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. It is a reviewed journal open to submissions that will be released on a regular basis with high-quality essays.

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